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Flip a House Vacuums: Full List and Unlock Levels

Compare the documented Flip a House vacuum line, see the cleaner-level gate for each tier, and find your next vacuum upgrade.

The vacuum line runs on cleaner levels, not cash. Each tier is gated at a fixed cleaner level, and the gates sit at 3, 6, 9, 13, 17, and 22. If your cleaner level is below a gate, that vacuum is not available to you at any price except a Robux unlock pass.

One naming note before the table: the starter kit is sometimes listed as its own tier and sometimes treated as the baseline that the Pro Vacuum at level 3 replaces. Both readings describe the same loadout order, so use the table below to find your current tool and the next gate.

Comparison

Comparison
TierVacuumUnlock GateClear Speed / Notes
StarterDefault vacuum (starter kit)Level 1Fine for the first house, painful by the third; walls stay dirty longer than floors
CPro VacuumCleaner level 3The first real upgrade pair; minimum kit that makes walls tolerable on the starter house
CTurbo VacuumCleaner level 6Noticeably better than starter gear but still slow on walls and large floors
CPlasma VacuumCleaner level 9Solid mid-game tool, usually the first upgrade worth buying outright
BIndustrial VacuumCleaner level 13First pair that feels genuinely quick on mid-tier properties and open-plan rooms
ARoyal VacuumCleaner level 17Comfortable multi-floor cleaning and roughly half the full-house time of the tier below
SCyber VacuumCleaner level 22Fastest clear speed in the game and the point where big properties stop being a slog

Vacuum role in the cleaning workflow

Vacuums handle floor dirt in long passes. The starter vacuum works fine on small rooms but stalls on bigger floor plans until you upgrade. Trash, floors, and walls each hold their own dirt count: clear the rubbish, vacuum the floors, then scrub every wall section until the counter reads clean. Vacuum tiers handle loose dirt and dust, but mold and stains require a scrubber, a sponge, or a brush. Because floor cleaning consumes the largest share of time in every house, upgrading the vacuum early means every subsequent flip finishes faster, which compounds into more total flips per session and more cash for everything else.

Upgrade priority and practical vacuum tips

Checklist

  • Buy the next vacuum before the matching scrubber at every gate

    Floors make up most of the cleanable area in the early houses, and the vacuum line clears them in long fast passes, so the time saved is larger per Robux or per level.

  • Make the wall scrubber the priority only once you take multi-room properties

    Long wall runs dominate your clear time there.

  • If you can only afford one tool at a gate, buy the vacuum and keep the old scrubber
  • Skip buying a tier in the middle of the ladder if you are about to outgrow it, but never at the top

    The gap between level 17 and level 22 is long enough that playing with a Royal Vacuum the whole way costs more time than the skipped purchase saves.

  • Start at the far corner and push toward the exit

    You never step on dirty tiles you already cleaned; overlap passes slightly because missed strips cost a full revisit.

  • If your vacuum upgrade increases speed or width, relearn the stroke pattern for one house

    Instead of keeping old narrow habits.

  • Check your cleaner level before you shop, not after

    Every tool tier is gated purely by level, so cash in hand does nothing if you have not reached the gate.

Vacuum tier performance and cash-farming impact

Each new vacuum tier reduces the number of passes required to clear dirt and stains, which compounds across every future flip. Moving from the Turbo Vacuum to the Plasma Vacuum roughly halves the number of passes needed on stubborn grime. The Plasma Vacuum at level 9 and Industrial Vacuum at level 13 each shave an additional 15–20% off cleaning time, so by the time you reach the Royal Vacuum at level 17 you are clearing properties at nearly triple the speed of a level 1 loadout. A better vacuum clears dirt faster and covers more area per pass, which means you spend less time per room. The money you spend on a better vacuum comes back quickly through faster flips and more consistent high-quality completions. Upgrades do not directly change the sale price, but they change how efficiently you can reach a high condition multiplier.

Level gates and free unlock route

Both tool lines are gated purely by cleaner level, and the gates land at 3, 6, 9, 13, 17 and 22. Nothing about cash, property tier or playtime changes what you are allowed to equip: if your cleaner level is below the gate, the tool is not available to you at any price except a Robux unlock pass. Every tool and every known property in Flip a House also unlocks through normal levelling, so a player who never spends Robux reaches the same vacuums, scrubbers and houses as someone who buys every unlock pass. What the passes remove is time, not content. The Early unlock passes are only worth it at the level 22 pair, because the lower gates fall quickly on their own through normal repeat flips.

What to verify in-game

The ladder and its level gates are community-collected across fan wiki sources, and the developer has not published an official vacuum list. Recheck vacuum names and gates in-game after equipment updates. Exact clear-speed percentages and per-tier costs are community-reported rather than officially confirmed, so treat the speed notes above as practical impressions, not measured figures. One community claim that entry-level vacuums have a smaller dirt detection radius and miss hidden grime has not been corroborated elsewhere, so do not plan around it. Vacuum upgrades do not directly raise buyer offers; they speed up cleaning, which indirectly supports higher condition multipliers and faster flip turnover. The scrubber line runs parallel to the vacuum line and unlocks at the same cleaner levels, but scrubber details belong on the scrubbing reference.